The first thing for a newcomer could be how Inbetweening is technical working and usually the next question is: what would happens, if I would change the position of the dog at a definite frame, what does timing mean for expression ? And another question will come up from a beginner: what is "secondary action ?". To tell from the small clip it is not much information given, I just can see how a few different frames are coming out to be jump. Nevertheless, I think you're right - better to show the whole interface to get grip with palettes and timeline. Showing the actual process of drawing a character should be minimized in a tutorial that claims to demonstrate how to use the did you watch the whole $ 5 -product or the small extract/teaser from the website ? adding blank frames, deleting frames and instances, moving images etc. From there I would go to selecting a pencil and eraser and from there continued with demonstrating more attributes of the timeline, i.e. It would be much more useful if you began by demonstrating how and why the image & instance oriented timeline is ideal for creating key poses in preparation for inbetweening. I also believe you spend too much time drawing the dog in what appears to be straight ahead animation - a technique I consider questionable for the drawing style you have chosen, and shouldn't be used as part of a beginner's tutorial. Then you describe how you drew the eye too low on the face and proceed to use the cutout tool to erase it instead of picking the drawing up and pasting it where it looks better. A newcomer needs to be shown exactly which tools you are using and where you picked these up. First, it is problematic that you don't include the GUI in your demonstration. Terrence, I looked at just the first tutorial and find many problems with it.
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